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ModKit

v0.2 – ModKit Preview

The first public preview of the FPS2 ModKit is now available. This release includes the basic workflow for creating an aircraft mod, configuring its aircraft Blueprint, Animation Blueprint, engines, flight modes, and JSBSim flight model. The documentation covers the complete process from creating a mod to packaging and installing it into FPS2. This is an

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0.1.3.3 – Ground Mode

This is an intermediate, but logically complete build where the full ground behavior of the aircraft has been implemented. This was necessary in order to smoothly approach loading areas and prepare for cargo operations. At this stage, cargo loading into the Scarab and testing flight physics with a loaded aircraft are not yet implemented. However,

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0.0.3.5. Flight Model Improvements

Airbrake Pitch Behavior Previously, deploying the airbrake caused a strong nose-up reaction, almost like an extra elevator.This happened because the aerodynamic effects behind the brake weren’t modeled correctly. The drag values have been corrected for the actual brake angles, and the airflow behind the brake now properly affects the tail. Result: The airbrake still feels

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