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The Scarab Takes Flight!
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The Scarab Takes Flight!

This update introduces the first major feature built on the new architecture: the Scarab now has a conventional flight mode. You can now switch from VTOL to wing-borne flight and back again. Getting this to work required a deep refactor of the project’s core. I’ve moved all the gameplay logic to Unreal Engine 5’s Gameplay […]

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0.0.2.0 Forging a New Core: The Flight Simulator’s Architecture Reimagined in Unreal Engine

Every complex project eventually reaches a point where its foundation must evolve to support new ambitions. For this flight simulator, that moment has arrived.I’m excited to share the results of a major architectural overhaul – transforming the project from a functional prototype into a dynamic, modular, and future-proof core. Focus: From Monolith to Modularity The

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