⚠️ The Unreal may crash on the first launch. It happens, nothing is broken: close Unreal and start it again.
Sometimes it takes two, sometimes three attempts – until it opens normally. After that it runs stably.
- What a mod is
- DA_Aircraft – the assembly point of an aircraft
- Parts are the foundation
- Other required aircraft files
- What you do not have to write
- The
GameFeaturesplugin - Create the mod plugin
- The
GameFeatureDataasset — the Details tab - Checklist
- What must be ready before the blueprint
- Create the aircraft blueprint
- Mesh and animation
- Camera
- Engine data for effects
- Checklist
- What must be ready before the blueprint
- Create the Animation Blueprint
- The
AnimationInputinputs - The example in the kit
- Create and assign the part
- Structure
- Maximum deflection angles –
OpenRotationDegrees - The multiplier –
OpenTranslation - The deflection config comes from the first bone only
- Order is critical
- How it works
- Plane mode: no record is required
- Visuals are not here
- Validation
- Verify
- Example: full stick – 45°
- Checklist
- Where the model lives
- The naming rule: three names match
- One folder per flight mode
- What ties the model to the aircraft
- The structural frame and
StructuralFrameOrigin - Model orientation: nose along the X axis
- Installing the model into the game
- Verify
- Checklist
- Where to create it
- Fields: what is required
AircraftIdAvailableFlightModes: modes and JSBSim settings- Checklist
- Launch profile
- Which fields to change
- Run
- Where it goes in the game
- Check
